AI Insights · Timothy · April 2024
Top 5 Soccer Games Performance in Oceania Q1 2024
Explore the performance trends of the top 5 soccer game applications in Oceania during the first quarter of 2024, with data from Sensor Tower.
In the first quarter of 2024, the top 5 soccer game applications in Oceania showed varied performance trends across downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a significant increase in weekly revenue, peaking at around $100.4K in early February. The game saw a decline in downloads from 6.7K in the first week of January to 3.9K by late February, but there was a slight recovery to 5.9K by the end of March. Active users fluctuated slightly, starting at approximately 105K and ending the quarter with around 103.4K.
Soccer Superstar by Real Free Soccer had a modest weekly revenue, peaking at $461 at the beginning of January and gradually declining to $221 by the end of March. Downloads showed a downward trend initially, dropping from 6.8K to 3.5K in early February, but rebounded to 5.3K by the end of March. Active users remained relatively stable, hovering around 54K to 64K throughout the quarter.
Psyonix LLC's Rocket League Sideswipe saw no revenue during this period. Downloads decreased from 3.7K in early January to around 2K by late March. Active users showed some fluctuation, starting at 77.9K, dipping to 63.1K in early March, and then rising to 71K by the end of the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. had a consistent revenue stream, ranging between $5.5K to $8.6K weekly. Downloads were relatively stable, starting at 2.7K and ending at 2.5K. Active users remained steady, with minor fluctuations around the 44K to 46K mark.
Finally, Crazy Kick! Fun Football game from Voodoo demonstrated low weekly revenue, peaking at $46 in early January and maintaining around $41 by the end of March. Downloads varied, starting at 2.3K, dipping to 1.2K in early February, and then rising to 3.5K by the end of the quarter. Active users increased from 8.5K in January to 9.7K by March.
These performance trends highlight the dynamic nature of the mobile soccer game market in Oceania. For more detailed insights, visit Sensor Tower.